The reason I would come back to this site is that I am a member named "Scaper "...". Additionally, I am aware that I'll soon be bored and I want to give it a second spin and meet all my dear friends. Ok, so here is the training melee from f2p. I hear deadly red spiders are good? I'd be practicing... *gasp defense. I'd probably also be training for attacks. I'm not sure I'll be bothered to train my strength until I have an uncontrollable maul.
What kind of gear is it? Rune 2h? Rune 2h? Yeah I'm bad in this thing called "knowing my own stats" thing. Does range offer a way to improve defense training or is it not viable? Can someone please explain the EoC? Can I still learn "afk", "minimum Attention" (although it's not very effective however I'm sure) or do I have to employ abilities only for attacking? Wow I'm feeling like an idiot.
In essence, the majority of "special attacks" are removed (which is why several items crashed. Dclaws grew from 13m to 500k. All weapons are now tiered. Eg; Now long rune has the same stats as the rune sword. Only dif (slash against. stabbing) is used to determine if 2handed weps are 150 percent more damage than 1h weps. 1handed weps have the "offhand" version that allows you to "dual-wield" 2 weps simultaneously. Dual weilding is p2p. F2p only has 1 or 2 dual sheps.
The armor is linked, therefore all lvl50 armor come with the identical stats. There are 3 classes that armour such as range, mage, and melee. Tier50 armour, batwing rune, blue Dhide. All have the identical stats. They are just different classes, therefore a person ranging a guy in rune will get the same dps as someone who is who is meleeing mage. Many things were nerfed or buffs. Deadly red Spiders racked up more than 200kxp/h of P2P with 90+ cmb statistics.
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