Hey, I will try to share a few ideas for a war3dm server.
1. After reaching 405 lvl you lose interest in gaining a reward. My suggestion is to add the same skill to all races in order to keep it fun till the lvl 1000!
Skill ideas (few suggestions):
0.05 hp for every level
Damage increase by 0.01%
Speed increase 0.01%
Faster weapon reload
Bullet preserve (similar to Orc race)
Knife damage bonus
2. Alien , chests are fun at the rounds, but what is it ignored until the last second.
So I have an idea for a new action and engagement activity:
Every round a spawns for 5 minutes.
You can get the best reward you need.
This is a hotspot for 5 minutes that would make it easier for you to play.
Feel free to discuss, add suggestions and feedback if you have, peace.
LOOK - spasibo ti o4en pomogal kogda skazal sto ktoto stoto hatel, gde i kogda to, vozmozna.... prost kruto, vso sto magu skazatj XD
Jager - jā, bet kāpēc? pamatā tie tika izņemti jo spēlētāji tos ignorēja, un skillariem viņi neeeenormāli besīja, jo tikai bojāja "kills : deaths" un skill points. Beigas sanāca pat gandrīz ka tos šāva tikai nūbiņi, pat neskatoties uz to ka tie deva padaudz xp un naudu, un tajā laikā kāmēr nuubi to šāva, profiņi viņus apvāca. Sanāca ka gandrīz freefragi skraidīja pa karti neredzu labumu no tā īsti, ja vien negrib spēletāji sabojāt skilu
P.S.
Ā un lai monstrus varētu atgreizt serverim obligāti vajag centīgu mainu, kurš tos sakārtos visās kartēs, tas ir paliels darbs.
Chemijs и за тобой правда. В таком случае согласен полность, что не стоит добавлять монстриков. Наврятле тогда стоит что то менять. Сейчас болие мение.
P.S. Сейчас вспомнил такую штуку. за определенное количество килов, давали звание и с этим же бонусы в игру. деньги, xp и т.д Но опять таки, это работа не быстрая. и стоит ли она того...
"Every round a spawns for 5 minutes." - what round, there are no rounds. i dont see any problem with the hype that everyone have to prepare and plan to buy items for last minute and to get close to it, it also gives bigger chance for beginners to get lucky sometimes and kill some skilled player and get a big price.
By round I ment a map, every map.
Yea, I agree that it could potentialy become too powerful past the 400 lvl without any tweaks and balances.
Another idea might be 1 extra item you can buy from shop menu every 100 levels ? 4 default, 5 from 500 lvl, 6 from 600 up to 6 maybe. That would ofcourse give a advantage but also it would be quite expensive to carry 6 items and die with it.
While it totally makes sense about the chest hype and last second chance for new players, I believe that my proposal would also give a good chance for everyone too, since experienced, higher level players as I imagine would try to survive, they would be a good free open targer for a new players to kill for that sweet xp.
Also the 5 and 6 slots could be with increased price to maintain a balance and money sink.
I could make something like:
* from lvl 400-1000 you reduce ultimate cooldown by half
this doesnt give massive adventages, and can be disabled by others by just buying necackle ... so no rebalancing needed
Yea, that would be a good start
* from lvl 400-1000 you reduce ultimate cooldown by half
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