Are mastery or prestige methods necessary for an update to be worthwhile? How do you balance the rewards of active content with AFK? How important does it matter to safeguard the brands that the players are accustomed to RuneScape 2007 Gold? (runite is an instance of a household name that is an important economic pillar.) What significance does DIY have? Do you believe it should be protected or encouraged? Which are the actual sources of the money that players make?
To buy prestige rares? To purchase combat equipment? What is the use? To buy mats for another ability? To hoard to pay for future expenses? It is a significant achievement in its own right? What impact will this objective have on money making? What are players aiming to advance in their game? To unlock some ability or benefit? To unlock a quest requirement? To earn a skillcape, or maximum cape. What influence does that goal have on the methods of skilling? Thank you! Thank you!
Are people letting go of alching. Many people think of the cost of alching as a kind of lower limit on the extent to which an item can be. In recent times however, the cost of alchable items has been dropping rapidly. A few graphs of trends. Many forum members will remember the time they lost their alchs. There is a possibility of finding items that have profit margins that are at or near 1k per alch. Why is this? Well, there may be several possible reasons.
As a training method, obsolescence of alching. Faster low-level training methods for magic exist now. Tipping of the equilibrium between low- and high-leveled players Buy RuneScape Gold. Alching is very low-level training, and low-level players are a dying breed. RS is simply not attracting new players.